Showing posts with label Alice. Show all posts
Showing posts with label Alice. Show all posts

Monday, November 25, 2024

New Shivering Isles Cottage, New Outfit for Alice, and Update to First Shivering Isles Cottage

    If you downloaded this before 10/06/25, please download the fixed version. I forgot to add MEO's butterflies to the file. Sorry.

Over the last couple of years I've been playing my Alice character much more centered around Mania than the original Dementia theme she started with, so I've made her a new outfit and cottage.

The cottage is called Butterfly Hall and replaces Camp Hopeful in Mania. Alice hallucinates butterflies that lead her on adventures, so I themed the cottage around real ones. You can make 3 new food items in the Skyrim Oven in the fireplace (Baliwog Dinner, Alocasia Tart, and Alocasia Cookies) and there is a new mushroom plant and ingredient called a Blushing Maiden. They grow in and around the cottage and the ingredient will show up where random ingredients do (for example on Grummite Magus enemies). 

There is a static alchemy station (Mortar & Pestle) and alters for spellmaking (Obelisk of Spellmaking) and enchanting (Font of Enchantment), as well as a smaller version of the crematorium set up from the Ebrocca ruins.  Fast travel is available as soon as you enter the isles, but make sure that you go through the Gates of Madness first during that quest and don't accidently skip that part.














Alice's new outfit and armor is called her Manic Outfit (or Manic Armor for the armored version) and the original has been renamed the Demented Outfit/Armor. Both of them now have a pendant with a depiction of the portal to the isles found in Cyrodiil. Also, the male wigs have been altered to fix clipping.






For those of you that prefer the Dementia vibe, I have updated the first Shivering Isles house I made, Wonderland Cottage. I reduced the amount of sparkles in the interior, added static alchemy, and changed all of the Mania plants to Dementia plants. I also added collision to the armor dummies and they are now storage for Amber and Madness armor. The buttons inside the glass display cases funtion as spellmaking and enchanting stations. The file paths are different now, so delete the original before installing the new version.












Recommended Mod: Shivering Isles Floriana Gloria - Edited by Me. It will make the trees look like they do in the pictures and add some really beautiful grass/flowers.

Saturday, December 17, 2022

Meet My Characters - Updated 11/03/25

I have several Oblivion characters that are permanent fixtures in my game. They all have their own backstories and personalities, and some of them have houses made just for them. The ones without custom homes will get them eventually. I have a few that fight the same way, multiple mages and archers etc, but it's the backstory and personality that makes them so different. I may ignore one for a long time, before playing them like crazy for again after a while. In my mind they all exist in the word together, but of course, in reality, they are sadly in separate save files.

Any characters that are available for download will be linked below their bios, as well as their homes if they have them.

Luna Starshine:


Luna is my main character, and they are based off of me. Both they and I are nonbinary. Luna is of unknown elven origin - even they themself do not know where they came from. They are a mage and a scholar, and have dedicated research areas in their home in the West Weald - Honeysuckle Hideaway. Although still considered somewhat young for an elf, Luna is the Nerevarine and Archmage of both the Vvardenfell and Cyrodiil Mages Guilds, as well as a member of the Archeology Guild. When Luna gets angry, static electricity flies off their body, and may shock anyone too close. They can channel the electricity to form a magical shield around them, which has a very cool visual effect (like a storm atronach). They mainly uses electrical destruction magic, which gets a boost when this static shield is up. They are optimistic and generally cheerful. Luna is a worshipper of Azura. Remodeling Luna's house is my pet project.

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Suzania:


Suzania is a character who, at least in personality, is based off of my mom. My mom is legally blind, so Suzania is blind as well. My mom lost her vision because of a genetic eye disease, but Suzania was blinded by a childhood alchemy accident when one of her mother's potions exploded. Suzania is a very gifted Breton mage and has learned to use her magic to "see" the world around her. She lives in Shadeleaf Retreat, a small cottage near Shadeleaf Copse in the West Weald. Suzania loves to collect magical trinkets, as her magical sight gives her insight into that which others cannot see. She is a Master-Wizard in the Cyrodiil Mages Guild, and works closely on the council with Luna. She is a follower of the Nine Divines and honors Mara especially. Suzania is kind-hearted, but also blunt. While she will never be cruel with her words, she struggles to put up with situations she feels are pointless or wrong.


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Freya Windsinger:


Freya is a Nord warrior and paladin of the Nine Divines. She feels especially close to Mara, and always stops by the Chapel of Mara when in Bravil to talk to Marz and pray at the Alter of the Divines. She is on a holy quest to become the Divine Crusader. Freya wears heavy armor and fights with a shield and longsword. She lives in Mara's Grace Cottage in the West Weald, and adventures and shares her home with Vilja and Kyle Fergus (companions from mods). She and Kyle have recently fallen into a romantic relationship. Freya is warm-hearted, and will risk all to help her friends. She's a bit over-protective of her younger brother, Fjord, but he understands and they are very close.


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Fjord Windsinger:


Fjord is Freya Windsinger's younger brother. He recently left the Imperial Legion to adventure across Cyrodiil. Fjord is easygoing, quick to laugh, and feels a strong need to help anyone in need. He is a new recruit of the Fighters Guild, and a follower of the Nine Divines. While he isn't as devout as Freya, he has a deep connection to Stendarr. He fights in heavy armor and wields a battleaxe. The Fjord in my game is currently a companion that adventures along side Luna. The two of them are in a romantic relationship and they share Luna's home. Fjord loves to joke around is is generally a very cheerful and happy person. He is prone to putting himself in danger to protect Luna, which can be a sore point between them as Luna doesn't feel they need protecting, but Fjord is strong enough for the danger to not actually be all that dangerous.


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Alice:


Alice is a creation of Sheogorath - a cross between a Hunger Daedra and a Breton woman. As is expected from a creation of the Prince of Madness, she is completely out of her mind. She often hears voices no one else can hear, and is afraid of melting in the rain. Alice says that invisible butterflies lead her on adventures. She fights with her claws, channeling magic through them as she strikes. She is very prone to suddenly changing her mind, and has a hard time staying on topic. She has a cottage called Butterfly Hall in the Shivering Isles in Mania. 


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S'dara:


S'dara is a Khajiit alchemist who owns an alchemy shop called S'dara's Cauldron in Leyawiin. She has an enchanted mortar & pestle that summons a full alchemy set when needed, and she never leaves the shop without it. Lately, she's been thinking of taking her business on the road and seeing a bit more of Cyrodiil. She fights with a bow poisoned with deadly handmade poisons, and is secretly a member of the Thieves Guild. Ahdarji is her second cousin, but they are not close due to Ahdarji's rather unpleasant views on Argonians. The version of S'dara in my game is currently an NPC who runs the shop.


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Jeelia-Tora:


Jeelia-Tora is an Argonian Shaman who got a bit carried away when licking the Hist Trees as a hatchling. Instead of legs and feet/claws, she has a long snake-like tail that she slithers along on. She has recently crossed the border from Blackmarsh, after leaving her tribe to have adventures in Cyrodiil. She brought only her tribal armor and the bow and arrows she made back in Blackmarsh. Jeelia is a kind of jack-of-all-trades, and is thinking about joining up with the Adventurer's Guild in Leyawiin. She is always looking out for herself, but will help her fellow Argonians whenever she can. She isn't overly fond of Imperials, and they are even more distrusting of her than other Argonians because of her coiling tail. For long journeys, she will shapeshift into a crow to fly quickly over long distances. She lives Marsh Reed Hut, a small dwelling in Blackwood.


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Lucky Otis: 


Lucky Otis is an Imperial who has spent the last several years as a beggar and pickpocket in the Imperial City, but has finally scraped enough gold together to set off out into the world. He's a member of the Thieves Guild and has very sticky fingers. Otis fights with a shortsword and the bits of armor he has managed to cobble together. He's headed to Bravil first, as he hears the guild has a solid presence there and figures he has to start his adventure somewhere. He plans to set up a little shack for himself near the city, but doesn't have much of a plan beyond that, except to wander the land and help himself to everyone else's riches along the way.


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Rano Athrys:


Rano Athrys is a young Telvanni Magister, working as an abolitionist from within Great House Telvanni. He values freedom above all, and that includes for those enslaved by his House members. He doesn't go around shouting his views from the rooftops, but rather works with sabotage and sneakiness. Like most Telvanni, he is hungry for magical power, and as long as the other person has a fair chance against him he has no problem climbing the ladder by violence, as is the way of House Telvanni. He is a conjurer and begins each battle by summoning a daedra to fight by his side. He wears heavily armored robes and uses a two-handed blunt staff as his weapon of choice. When sneaking around behind the other Telvanni's backs, he uses a ring enchanted with invisibility. Rano was born with the curse of stunted magicka, and so has had to become very proficient with alchemy to make up for his lack of magical regeneration.

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Morllia:


Morllia is a necromancer and Dark Brotherhood member who has embraced vampirism to become immortal and immensely powerful. While she wanted eternal life, she didn't want to become a rotting lich as so many other necromancers wish to do. Vampirism was seductive and powerful, and so she went to Vicente Valtieri in the Brotherhood and asked to be turned. She works in the darkness to seek more magical power and to learn more of the undead. Morllia is a member of the Arcane University in the Imperial City, but mainly uses her privileges there to hide necromancy tomes and scrolls where curious Apprentices might find them. She hides notes around the University and Guildhalls filled with riddles telling of secret places for necromancers to meet.

Wednesday, November 30, 2016

Alice's Adventures in the Shivering Isles Reimagined

Alice had left the Shivering Isles about 6 months ago to explore Cyrodill, but it was time to go home. However, upon arriving at the gate in Niben Bay, she was met with a dilemma: Sheogorath had completely forgotten her, despite being her creator.

“But you made me! How can you have forgotten who I am?” Alice shouted at the glowing portal. She received no response.


“Damn it all,” she muttered under her breath, and stepped through. She would have to get home the hard way.

She stopped in Passwall to hear the gossip, before heading up to the Gates of Madness. Apparently if Sheogorath has forgotten you, your walk past the Gatekeeper pass has been revoked as well. He was not happy to see her, and not willing to let her pass. Alice let out an exasperated sigh and raised her claws. She hit and scratched until he fell, fire lashing out from her fists with every punch.


“Sorry....” she whispered, and continued on her way.


Once through the Gates, Alice made a beeline for her cottage near New Sheoth. She definitely wanted to stop by home before trying to convince Sheogorath who she was. It was dusk, so she spent the night before heading to the Palace to reintroduce herself to her creator. How could he have forgotten her?



Alice's Race and Equipment - Hunger Spawns

So I recently completely redid my Alice character, and in the process I came up with an entirely new backstory and race for her. I made her some custom armor, and also made a male version of everything, in case you want to play the race, but not actually Alice.

The race is called Hunger Spawn, and was formed when Sheogorath combined a Hunger Daedra with a Breton woman. Alice was the result. (I like to call the male version Alastor.) Hunger Spawns have some of the physical characteristics of their daedric father, but the temperament of their mortal mother. They have claws on their hands and feet, spikes on their backs, and a long jointed tail. They also have an odd spotted pattern on their skin, and long jagged ears.

Hunger Spawn are skilled in magic and hand to hand, using their claws in combat as well as destruction spells.

The armor can be found in the testinghall in a green and black chest, in the area with the red lighting. The hair is made up of wigs, which are also in the chest, two for each gender.

Female: (Has slightly nicer pubes now)



Male: (Wig not shown)



Armor: (Male is very similar to female)



Required Mods:

Blockhead (which requires OBSE)

Recommended Mods:

Better Hand To Hand (Will make hand to hand fighting much easier and therefor more fun.)
Enchanted Hand To Hand (Cast touch spells with each punch. Crucial for Alice roleplay.)

Credits:

Nuska
Chakaru11
Room207
AlienSlof
Darigaz17
Waalx
Mondstein
Brokefoot
Anano
Ortog
Dragten
Rebel O Conner
Angelica from shareCG.com
Obsidian Dawn at http://www.obsidiandawn.com
jclyde6108
Scanti
RAIAR
Exnem
Robert

Tuesday, November 22, 2016

The Reimagining of Alice

I've been working on remaking my Alice character. She is now super unique. She has undergone quite the change, gaining groovy ears, spines on her back, and a long jointed tail. She also has really pretty white markings on her face and body.

The novelty of having actual Alice in Wonderland wore off rather quickly, but I couldn't just abandon her. So I completely reinvented her from the ground up. I'm not going to divulge her new backstory just yet, as once she's done I plan on releasing her for you all to play with. But just know that she isn't entirely mortal.

I've also made a male version, in case you want to play the unique race, but be a male character.

Time for some pictures, which I hope will peak your interest. I've put a lot of work and imagination into her.

Glamour shot:


Armor:


The new body textures and features:



Male Body: