Saturday, October 7, 2023

Halloween Outfits - 2023

Sorry for the lack of posts this year guys. My health has been garbage. But I managed to get my yearly Halloween outfit made, even if I am posting it a week later than I wanted to.

2023


2015





2016


2018


2019


2020


2021


2022



The outfits can be found in a purple chest in the Testing Hall. to get there, open the console and type "coc testinghall" without the quotes. The chest in near the area with the red lighting. To leave, find the door to Hawkhaven on the central pillar and you can fast travel from there. I hope you enjoy the outfits. I enjoy the tradition of making one every year.

Monday, January 16, 2023

Playable Suzania Character & Her House

I've decided to release my Suzania character for you guys to download if you want, along with the home I made for her. I've talked about Suzania before, but I'll do a refresher in case you haven't read previous posts or my Meet My Characters post.

Suzania


Suzania's personality is based off of my mom, and since my mom is legally blind, Suzania is blind as well. My mom lost most of her sight due to a genetic eye disease, but Suzania lost her vision when one of her mother's alchemy experiments exploded next to her as a child. Suzania is kind and gentle with most people, but can be blunt if she feels that the situation is stupid or unfair. She will stand up for her friends and herself, and will always follow the rules.

She is a skilled mage and uses her magical ability to "see" the world around her. You can use night eye to simulate this. I stopped doing it when my own vision became bad for different reasons (so far I haven't developed my mom's eye disease, thank God) but it was fun to use for a while. In my roleplay of the character, I imagine that this magical sight lets Suzania sense magical artifacts and trinkets around her more easily than other people, and so she likes to collect them and display them in her house. She is very devoted to the Mages Guild and likes to study and create new spells and enchantments. 






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Shadeleaf Retreat

** Requires Cobl **

Suzania has a home in the West Weald called Shadeleaf Retreat. It is next to Shadeleaf Copse which is where is got its name. The cottage is small but cozy. It has a decent amount of display space because of Suzania's desire to collect magical artifacts. There is also an alchemy lab with both a static alchemy station (activate the large mortar & pestle on the lower shelf) and a COBL grinder (activate the small mortar & pestle on the top shelf). There are plenty of places to sit and a nice comfy bed. There are two little pets inside - a frog by the front door and a butterfly in the bedroom. You can't interact with them, but they look nice and I thought they were a fun touch. The books by the front door are a container, and there are containers at the alchemy station for both potions and soul gems. There are two chests in the bedroom, and multiple containers outside. The house uses a mixture of custom and vanilla textures in the architecture. Whatever texture replacers you have for the Skingrad stone walls, for example, will carry forward onto the house and well. I do this with my houses so that they will blend in with the architecture of the nearby towns. I use some vanilla paintings in the house and recommend a mod called Paintings Variation (linked below) to make them appear as they do in the pictures.

















Required Mods:


Recomended Mods:

Monday, December 19, 2022

Introducing 2 New Characters

I have two new characters that I have been playing with on and off that I want to introduce to y'all: Rano Athrys and Morllea.

Rano Athrys is a Dunmer I made to play exclusively in Morroblvion. He is a young Telvanni magister, but unlike most of the Telvanni, he is very much against slavery. Rano works secretly from within Great House Telvanni to break down the slave trade and free what slaves he can. He can't just go around Sadrith Mora shouting revolution from the rooftops however, so he works with subterfuge and secrecy. 

Outside of his abolitionist work, he is like many Telvanni. He craves power, both magical and political. As long as it is a fair fight, Rano isn't against using violence to climb the ladder of House Telvanni or to acquire more magical strength.

He is a conjurer and starts most fights by summoning a daedra to fight along side him. He is somewhat skilled in destruction magic but he was born under the sign of the Atronach, and as such was cursed with stunted magicka, so he mostly relies on his two-handed blunt staff to damage his enemies. He wears a mixture of heavy armor and enscribed mage robes.




Morllea is an elven necromancer and member of the Dark Brotherhood who has recently become a vampire. She wanted the gift of eternal life - limitless time to study and practice her craft - but didn't want to become a rotting lich as so many necromancer seek to do. Instead she gained the trust of Vicente Valtieri in the Brotherhood and asked to be turned. He granted her wish, and she gained the vampire's eternal life, as well as its thirst for blood.

She spends her time studying musty tomes and improving her necromantic skills. She is still getting used to her new vampirism and is working closely with Vicente to grow her talents and control her bloodlust.

She is a member of the Arcane University in the Imperial City as well, but mostly spends her time there hiding necromantic tomes and scrolls where curious apprentices can find them. She also hides notes around the university and also throughout the guildhalls with riddles leading to secret meeting spots for necromancers, hoping for new recruits.




Both of these characters will be available to download eventually - hopefully soon.

Saturday, December 17, 2022

Meet My Characters - UPDATED!

I have several Oblivion characters that are permanent fixtures in my game. They all have their own backstories and personalities, and some of them have houses made just for them. The ones without custom homes will get them eventually. I have a few that fight the same way, multiple mages and archers etc, but it's the backstory and personality that makes them so different. I may ignore one for a long time, before playing them like crazy for again after a while. In my mind they all exist in the word together, but of course, in reality, they are sadly in separate save files.

Any characters that are available for download will be linked below their bios, as well as their homes if they have them.

Nova Starshine:


Nova is my main character, and he is based off of me. Both Nova and I are trans men. He has used his vast magical ability to transition. Nova is of unknown elven origin - even he himself does not know where he came from. He is a mage and a scholar, and has dedicated research areas in his home in the West Weald - Honeysuckle Hideaway. Although still considered somewhat young for an elf, Nova is the Nerevarine and Archmage of both the Vvardenfell and Cyrodiil Mages Guilds, as well as a member of the Archeology Guild. When Nova gets angry, static electricity flies off his body, and may shock anyone too close. He can channel the electricity to form a magical shield around him, which has a very cool visual effect (like a storm atronach). He mainly uses electrical destruction magic, which gets a boost when this static shield is up. He is optimistic and generally cheerful. Nova is a worshipper of Azura. Remodeling Nova's house is my pet project.

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Suzania:


Suzania is a character who, at least in personality, is based off of my mom. My mom is legally blind, so Suzania is blind as well. My mom lost her vision because of a genetic eye disease, but Suzania was blinded by a childhood alchemy accident when one of her mother's potions exploded. Suzania is a very gifted Breton mage and has learned to use her magic to "see" the world around her. She lives in Shadeleaf Retreat, a small cottage near Shadeleaf Copse in the West Weald. Suzania loves to collect magical trinkets, as her magical sight gives her insight into that which others cannot see. She is a Master-Wizard in the Cyrodiil Mages Guild, and works closely on the council with Nova. She is a follower of the Nine Divines and honors Mara especially. Suzania is kind-hearted, but also blunt. While she will never be cruel with her words, she struggles to put up with situations she feels are pointless or wrong.


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Freya Windsinger:


Freya is a Nord warrior and paladin of the Nine Divines. She feels especially close to Mara, and always stops by the Chapel of Mara when in Bravil to talk to Marz and pray at the Alter of the Divines. She is on a holy quest to become the Divine Crusader. Freya wears heavy armor and fights with a shield and longsword. She lives in Mara's Grace Cottage in the West Weald, and adventures and shares her home with Vilja and Kyle Fergus (companions from mods). She and Kyle have recently fallen into a romantic relationship. Freya is warm-hearted, and will risk all to help her friends. She's a bit over-protective of her younger brother, Fjord, but he understands and they are very close.


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Fjord Windsinger:


Fjord is Freya Windsinger's younger brother. He recently left the Imperial Legion to adventure across Cyrodiil. Fjord is easygoing, quick to laugh, and feels a strong need to help anyone in need. He is a new recruit of the Fighters Guild, and a follower of the Nine Divines. While he isn't as devout as Freya, he has a deep connection to Stendarr. He fights in heavy armor and wields a battleaxe. The Fjord in my game is currently a companion that adventures along side Nova. The two of them are in a romantic relationship and they share Nova's home. Fjord loves to joke around is is generally a very cheerful and happy person. He is prone to putting himself in danger to protect Nova, which can be a sore point between them as Nova doesn't feel he needs protecting, but Fjord is strong enough for the danger to not actually be all that dangerous.


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Alice:


Alice is a creation of Sheogorath, a cross between a Hunger Daedra and a Breton woman. As is expected from a creation of the Prince of Madness, she is completely out of her mind. She often hears voices no one else can hear, and is afraid of melting in the rain. Alice says that invisible butterflies lead her on adventures. She fights with her claws, channeling magic through them as she strikes. She is very prone to suddenly changing her mind, and has a hard time staying on topic. She has a home in the Shivering Isles near New Sheoth. 


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S'dara:


S'dara is a Khajiit alchemist who owns an alchemy shop in Leyawiin. She has an enchanted mortar & pestle that summons a full alchemy set when needed, and she never leaves the shop without it. Lately, she's been thinking of taking her business on the road and seeing a bit more of Cyrodiil. She fights with a bow poisoned with deadly handmade poisons, and is secretly a member of the Thieves Guild. Ahdarji is her second cousin, but they are not close due to Ahdarji's rather unpleasant views on Argonians. The version of S'dara in my game is currently an NPC who runs the shop and offers a quest to pay for rare ingredients.


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Jeelia-Tora:


Jeelia-Tora is an Argonian Shaman who got a bit carried away when licking the Hist Trees as a hatchling. Instead of legs and feet/claws, she has a long snake-like tail that she slithers along on. She has recently crossed the border from Blackmarsh, after leaving her tribe to have adventures in Cyrodiil. She brought only her tribal armor and the bow and arrows she made back in Blackmarsh. Jeelia is a kind of jack-of-all-trades, and is thinking about joining up with the Adventurer's Guild in Leyawiin. She is always looking out for herself, but will help her fellow Argonians whenever she can. She isn't overly fond of Imperials, and they are even more distrusting of her than other Argonians because of her coiling tail. For long journeys, she will shapeshift into a crow to fly quickly over long distances. She lives in Mushroom Manor. She came upon it abandoned and a note inside asked for an adventurer to look after the place, so she made herself at home.


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Lucky Otis: 


Lucky Otis is an Imperial who has spent the last several years as a beggar and pickpocket in the Imperial City, but has finally scraped enough gold together to set off out into the world. He's a member of the Thieves Guild and has very sticky fingers. Otis fights with a shortsword and the bits of armor he has managed to cobble together. He's headed to Bravil first, as he hears the guild has a solid presence there and he has to start his adventure somewhere. He plans to set up a little shack for himself near the city, but doesn't have much of a plan beyond that, except to wander the land and help himself to everyone else's riches along the way.


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Rano Athrys:


Rano Athrys is a young Telvanni Magister, working as an abolitionist from within Great House Telvanni. He values freedom above all, and that includes for those enslaved by his House members. He doesn't go around shouting his views from the rooftops, but rather works with sabotage and sneakiness. Like most Telvanni, he is hungry for magical power, and as long as the other person has a fair chance against him he has no problem climbing the ladder by violence, as is the way of House Telvanni. He is a conjurer and begins each battle by summoning a daedra to fight by his side. He wears heavily armored robes and uses a two-handed blunt staff as his weapon of choice. When sneaking around behind the other Telvanni's backs, he uses a ring enchanted with invisibility. Rano was born with the curse of stunted magicka, and so has had to become very proficient with alchemy to make up for his lack of magical regeneration.

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Morllea:


Morllea is a necromancer and Dark Brotherhood member who has embraced vampirism to become immortal and immensely powerful. While she wanted eternal life, she didn't want to become a rotting lich as so many other necromancers wish to do. Vampirism was seductive and powerful, and so she went to Vicente Valtieri in the Brotherhood and asked to be turned. She works in the darkness to seek more magical power and to learn more of the undead. Morllea is a member of the Arcane University in the Imperial City, but mainly uses her privileges there to hide necromancy tomes and scrolls where curious Apprentices might find them. She hides notes around the University and Guildhalls filled with riddles telling of secret places for necromancers to meet.

Sunday, October 16, 2022

Woodland Spirit Custom Race

I made a new custom race for you guys, mainly because I was bored and not feeling well enough to actually play the game. These are the Woodland Spirits, ancient guardians of the forests. They are tall and thin, and their skin is covered in tree bark. They are deeply connected to Nirn and can stretch their roots into the earth once per day to fully heal themselves. They are able to restore already harvested plants to their un-harvested state, and can summon a black bear of the forest to aid them in battle.







Stats:

STR: 45
INT: 45
WIL: 40
AGI: 30
SPD: 40
END: 40
LUC: 50
PERS: 30

Skills:

Alchemy: 10
Conjuration: 10
Blunt: 10
Light Armor: 5
Alteration: 5
Restoration: 5




There are 2 versions of the mod. One requires Oblivion Magic Extender and the other doesn't. The version that uses OBME has custom spell icons, the Summon Bear effect can be used at the spell making alter and is a new unique version for compatibility's sake, and the text in Healing Roots will read "Plant Roots" instead of "Burden".

Male and female characters have unique facial features/makeup.


Required Mods:


NOTE: The vines on the characters' arms are part of the outfit they are wearing, not part of the race. Just wanted to make that clear.