Showing posts with label Lucky Otis. Show all posts
Showing posts with label Lucky Otis. Show all posts

Thursday, April 16, 2026

Rogue Armor Version 2

This is another of my older armor mods that I have updated to have separate pieces, custom icons, and a few other changes. It is not compatible with the original Rogue Armor mod as the original full-body armor piece isn't included in this version, so you will need to uninstall that one if you have it in your game and replace it with this. This version not only gives individual armor pieces and icons, but it improves the neckline of the cuirass and updates the color scheme a bit. The gauntlets have been improved so that the male and female versions are the same design now, and the hoods have been updated to the nicer model I am using now. There are versions with hair in multiple colors and a version without hair if you prefer.

The armor can be found in a green chest in the TestingHall. To get there, open the console and type "coc testinghall" without the quotes. To leave, go through the door to Hawkhaven on the central pillar and you can fast travel from there.

The old neckline and color scheme compared with the new one:


Hoods with brown hair:

 

Download

Friday, March 20, 2026

Big Update to Old Mod - Ranger Armor V3

I've been slowly updating my older mods over the last little while. I have separated this one-piece armor set into individual pieces, changed the color scheme a little, added a hood, and added custom icons. There is a cuirass, greaves, gauntlets, boots, a shield, a matching hood, and a choker necklace. The one-piece armor is no longer included. If you are upgrading from a previous version, I would suggest that you delete the original files and replace them with the new ones. Otherwise you will have some old unused textures in your files.



Thursday, February 19, 2026

Update to Lucky Otis Race Mod

Sometimes when my chronic pain gets too bad for me to be able to concentrate on keeping a character alive in a game, I will slowly work on updating an old mod. In this instance, I decided to work on my Lucky Otis character's mod. I have changed the hood mesh, fixed some clipping on the shirt and gloves, changed the name of the dagger from blunted to sharped, as it is better than a normal iron dagger, and made custom icons. I also changed the .esp name from LunasLuckyOtis.esp to LunasLuckyOtisRace.esp to match my current mod organization as well as changed the file structure. If you want to use the new .esp name, delete the old one first. If you don't want to change it, just change the .esp name back and overwrite the original mod. The change in file structure shouldn't cause any problems, but I suggest you delete the original files or you will have useless duplicate files.

Here is a picture of the new hood mesh.

 Download - Lucky Otis V2

Recommended Mods:

Larsius River Hideout - Lucky Otis's house made by me

PSO - Pickpocket Skill Overhaul - Adds Pickpocket skill separate from the Sneak skill

Friday, October 17, 2025

Luna's Floral Stained Glass Amulets

This adds 27 new amulets with a stained glass floral design. Both female and male characters are supported. The meshes are based off of HGEC and Robert's Male bodies, but they are not required. The amulets all have matching icons and ground meshes. They can be found in a respawning purple chest in the Testing Hall. To get there, open the console and type "coc testinghall" without the quotes and you will teleport in. To leave, go through the door to Hawkhaven found on the central pillar and you can fast travel from there.





Saturday, December 17, 2022

Meet My Characters - Updated 11/03/25

I have several Oblivion characters that are permanent fixtures in my game. They all have their own backstories and personalities, and some of them have houses made just for them. The ones without custom homes will get them eventually. I have a few that fight the same way, multiple mages and archers etc, but it's the backstory and personality that makes them so different. I may ignore one for a long time, before playing them like crazy for again after a while. In my mind they all exist in the word together, but of course, in reality, they are sadly in separate save files.

Any characters that are available for download will be linked below their bios, as well as their homes if they have them.

Luna Starshine:


Luna is my main character, and they are based off of me. Both they and I are nonbinary. Luna is of unknown elven origin - even they themself do not know where they came from. They are a mage and a scholar, and have dedicated research areas in their home in the West Weald - Honeysuckle Hideaway. Although still considered somewhat young for an elf, Luna is the Nerevarine and Archmage of both the Vvardenfell and Cyrodiil Mages Guilds, as well as a member of the Archeology Guild. When Luna gets angry, static electricity flies off their body, and may shock anyone too close. They can channel the electricity to form a magical shield around them, which has a very cool visual effect (like a storm atronach). They mainly uses electrical destruction magic, which gets a boost when this static shield is up. They are optimistic and generally cheerful. Luna is a worshipper of Azura. Remodeling Luna's house is my pet project.

><><><><><><><

Suzania:


Suzania is a character who, at least in personality, is based off of my mom. My mom is legally blind, so Suzania is blind as well. My mom lost her vision because of a genetic eye disease, but Suzania was blinded by a childhood alchemy accident when one of her mother's potions exploded. Suzania is a very gifted Breton mage and has learned to use her magic to "see" the world around her. She lives in Shadeleaf Retreat, a small cottage near Shadeleaf Copse in the West Weald. Suzania loves to collect magical trinkets, as her magical sight gives her insight into that which others cannot see. She is a Master-Wizard in the Cyrodiil Mages Guild, and works closely on the council with Luna. She is a follower of the Nine Divines and honors Mara especially. Suzania is kind-hearted, but also blunt. While she will never be cruel with her words, she struggles to put up with situations she feels are pointless or wrong.


><><><><><><><

Freya Windsinger:


Freya is a Nord warrior and paladin of the Nine Divines. She feels especially close to Mara, and always stops by the Chapel of Mara when in Bravil to talk to Marz and pray at the Alter of the Divines. She is on a holy quest to become the Divine Crusader. Freya wears heavy armor and fights with a shield and longsword. She lives in Mara's Grace Cottage in the West Weald, and adventures and shares her home with Vilja and Kyle Fergus (companions from mods). She and Kyle have recently fallen into a romantic relationship. Freya is warm-hearted, and will risk all to help her friends. She's a bit over-protective of her younger brother, Fjord, but he understands and they are very close.


><><><><><><><

Fjord Windsinger:


Fjord is Freya Windsinger's younger brother. He recently left the Imperial Legion to adventure across Cyrodiil. Fjord is easygoing, quick to laugh, and feels a strong need to help anyone in need. He is a new recruit of the Fighters Guild, and a follower of the Nine Divines. While he isn't as devout as Freya, he has a deep connection to Stendarr. He fights in heavy armor and wields a battleaxe. The Fjord in my game is currently a companion that adventures along side Luna. The two of them are in a romantic relationship and they share Luna's home. Fjord loves to joke around is is generally a very cheerful and happy person. He is prone to putting himself in danger to protect Luna, which can be a sore point between them as Luna doesn't feel they need protecting, but Fjord is strong enough for the danger to not actually be all that dangerous.


><><><><><><><

Alice:


Alice is a creation of Sheogorath - a cross between a Hunger Daedra and a Breton woman. As is expected from a creation of the Prince of Madness, she is completely out of her mind. She often hears voices no one else can hear, and is afraid of melting in the rain. Alice says that invisible butterflies lead her on adventures. She fights with her claws, channeling magic through them as she strikes. She is very prone to suddenly changing her mind, and has a hard time staying on topic. She has a cottage called Butterfly Hall in the Shivering Isles in Mania. 


><><><><><><><

S'dara:


S'dara is a Khajiit alchemist who owns an alchemy shop called S'dara's Cauldron in Leyawiin. She has an enchanted mortar & pestle that summons a full alchemy set when needed, and she never leaves the shop without it. Lately, she's been thinking of taking her business on the road and seeing a bit more of Cyrodiil. She fights with a bow poisoned with deadly handmade poisons, and is secretly a member of the Thieves Guild. Ahdarji is her second cousin, but they are not close due to Ahdarji's rather unpleasant views on Argonians. The version of S'dara in my game is currently an NPC who runs the shop.


><><><><><><><

Jeelia-Tora:


Jeelia-Tora is an Argonian Shaman who got a bit carried away when licking the Hist Trees as a hatchling. Instead of legs and feet/claws, she has a long snake-like tail that she slithers along on. She has recently crossed the border from Blackmarsh, after leaving her tribe to have adventures in Cyrodiil. She brought only her tribal armor and the bow and arrows she made back in Blackmarsh. Jeelia is a kind of jack-of-all-trades, and is thinking about joining up with the Adventurer's Guild in Leyawiin. She is always looking out for herself, but will help her fellow Argonians whenever she can. She isn't overly fond of Imperials, and they are even more distrusting of her than other Argonians because of her coiling tail. For long journeys, she will shapeshift into a crow to fly quickly over long distances. She lives Marsh Reed Hut, a small dwelling in Blackwood.


><><><><><><><

Lucky Otis: 


Lucky Otis is an Imperial who has spent the last several years as a beggar and pickpocket in the Imperial City, but has finally scraped enough gold together to set off out into the world. He's a member of the Thieves Guild and has very sticky fingers. Otis fights with a shortsword and the bits of armor he has managed to cobble together. He's headed to Bravil first, as he hears the guild has a solid presence there and figures he has to start his adventure somewhere. He plans to set up a little shack for himself near the city, but doesn't have much of a plan beyond that, except to wander the land and help himself to everyone else's riches along the way.


><><><><><><><

Rano Athrys:


Rano Athrys is a young Telvanni Magister, working as an abolitionist from within Great House Telvanni. He values freedom above all, and that includes for those enslaved by his House members. He doesn't go around shouting his views from the rooftops, but rather works with sabotage and sneakiness. Like most Telvanni, he is hungry for magical power, and as long as the other person has a fair chance against him he has no problem climbing the ladder by violence, as is the way of House Telvanni. He is a conjurer and begins each battle by summoning a daedra to fight by his side. He wears heavily armored robes and uses a two-handed blunt staff as his weapon of choice. When sneaking around behind the other Telvanni's backs, he uses a ring enchanted with invisibility. Rano was born with the curse of stunted magicka, and so has had to become very proficient with alchemy to make up for his lack of magical regeneration.

><><><><><><><

Morllia:


Morllia is a necromancer and Dark Brotherhood member who has embraced vampirism to become immortal and immensely powerful. While she wanted eternal life, she didn't want to become a rotting lich as so many other necromancers wish to do. Vampirism was seductive and powerful, and so she went to Vicente Valtieri in the Brotherhood and asked to be turned. She works in the darkness to seek more magical power and to learn more of the undead. Morllia is a member of the Arcane University in the Imperial City, but mainly uses her privileges there to hide necromancy tomes and scrolls where curious Apprentices might find them. She hides notes around the University and Guildhalls filled with riddles telling of secret places for necromancers to meet.

Tuesday, March 1, 2022

Introducing a new character - Lucky Otis - and his house. Download and play if you like.

Lucky Otis


Lucky Otis spent his teen years as a beggar and pickpocket in the Imperial City after being orphaned as a child. He has finally scraped together enough coin to leave the city and see the world. He cobbled together some armor as best as he could and stole an iron dagger from the Market District. As soon as his membership in the Thieves Guild goes through, he's heading out on an adventure. He doesn't have much of a plan except for wandering the land and helping himself to everyone else's riches along the way.

His armor is basically bits of armor on top of his clothes as he couldn't afford a full set of armor. He did manage a leather cuirass, but the rest is a hodge-podge mess. He strapped some metal plates over his trousers and wears leather wrist bands over his cloth gloves. His boots were already leather, so they'll do just fine. The dagger in his equipment chest is better than a regular iron dagger and can damage ghosts. As for the shack, I imagine that he comes across in abandoned in his wanderings and moves in.




Download - Lucky Otis

Version 2 adds custom icons, an updated hood mesh, changes the name of the dagger, and fixes some minor clipping.

Download - Lucky Otis V2 

><><><

Larsius River Hideout

** Requires Cobl **

*** Redownload V1.1 if you downloaded before 6/15/24 ***


The shack has a bit of a run-down feel to it, but that is intentional. There's a unique bed and sofa, as well as plenty of storage. Also you can sit on one of the crates. The alchemy table is the reason for the Cobl requirement. It has a grinder (the small mortar & pestle) and a static alchemy station. There is a small shrine to Nocturnal on a shelf that will act like a chapel shrine, but with no infamy restrictions.

One thing to note is that because the doors are tilted, I couldn't actually use the real doors as the doors to get in and out of the house. I had to use an invisible activator. It is easiest to activate the doors if you look at the lower part of them.

The shack is located near Bravil.








Recommended Mods

 
 

Friday, April 8, 2016

Meet My Characters

>< This post is now obsolete. Please use This Link to view the new page. ><

I have several Oblivion characters that are permanent fixtures in my game. They all have their own backstories and personalities, and some of them have houses made just for them. The ones without custom homes will get them eventually. I have a few that fight the same way, multiple mages and archers etc, but it's the backstory and personality that makes them so different. I may ignore one for a long time, before playing them like crazy for again after a while. In my mind they all exist in the word together, but of course, in reality, they are sadly in separate save files.

Any characters that are available for download will be linked below their bios, as well as their homes if they have them.

Nova Starshine:


Nova is my main character, and he is based off of me. Both Nova and I are trans men. He has used his vast magical ability to transition. Nova is of unknown elven origin - even he himself does not know where he came from. He is a mage and a scholar, and has dedicated research areas in his home in the West Weald. Although still considered young for an elf, Nova is the Nerevarine and Archmage of both the Vvardenfell and Cyrodiil Mages Guilds, as well as a member of the Archeology Guild (from The Lost Spires mod, which I always have installed). When Nova gets angry, static electricity flies off his body, and may shock anyone too close. He can channel the electricity to form a magical shield around him, which has a very cool visual effect (like a storm atronach). He mainly uses electrical destruction magic, which gets a boost when this static shield is up. He is optimistic and generally cheerful. Nova is a worshipper of Azura. Remodeling Nova's house is my pet project.

><><><><><><><

Suzania:


Suzania is a character who, at least in personality, is based off of my mom. My mom is legally blind, so Suzania is blind as well. My mom lost her vision because of a genetic eye disease, but Suzania was blinded by a childhood alchemy accident when one of her mother's potions exploded. Suzania is a very gifted Breton mage and has learned to use her magic to "see" the world around her. She lives in Shadeleaf Retreat, a small cottage near Shadeleaf Copse in the West Weald. Suzania loves to collect magical trinkets, as her magical sight gives her insight into that which others cannot see. She is a Master-Wizard in the Cyrodiil Mages Guild, and works closely on the council with Nova. She is a follower of the Nine Divines and honors Mara especially. Suzania is kind-hearted, but also blunt. While she will never be cruel with her words, she struggles to put up with situations she feels are pointless or wrong.

><><><><><><><

Freya Windsinger:


Freya is a Nord warrior and paladin of the Nine Divines. She feels especially close to Mara, and always stops by the Chapel of Mara when in Bravil to talk to Marz and pray at the Alter of the Divines. She is on a holy quest to become the Divine Crusader. Freya wears heavy armor and fights with a shield and longsword. She lives in Mara's Grace Cottage in the West Weald, and adventures and shares her home with Vilja and Kyle Fergus (companions from mods). She and Kyle have recently fallen into a romantic relationship. Freya is warm-hearted, and will risk all to help her friends. She's a bit over-protective of her younger brother, Fjord, but he understands and they are very close.


><><><><><><><

Fjord Windsinger:


Fjord is Freya Windsinger's younger brother. He recently left the Imperial Legion to adventure across Cyrodiil. Fjord is easygoing, quick to laugh, and feels a strong need to help anyone in need. He is a new recruit of the Fighters Guild, and a follower of the Nine Divines. While he isn't as devout as Freya, he has a deep connection to Stendarr. He fights in heavy armor and wields a battle axe. The Fjord in my game is currently a companion that adventures along side Nova. The two of them are in a romantic relationship and they share Nova's home. Fjord loves to joke around is is generally a very cheerful and happy person.


><><><><><><><

Alice:


Alice is a creation of Sheogorath, a cross between a Hunger Daedra and a Breton woman. As is expected from a creation of the Prince of Madness, she is completely out of her mind. She often hears voices no one else can hear, and is afraid of melting in the rain. Alice says that invisible butterflies lead her on adventures. She fights with her claws, channeling magic through them as she strikes. She is very prone to suddenly changing her mind, and has a hard time staying on topic. She has a home in the Shivering Isles near New Sheoth. 


><><><><><><><

S'dara:


S'dara is a Khajiit alchemist who owns an alchemy shop in Leyawiin. She has an enchanted mortar & pestle that summons a full alchemy set when needed, and she never leaves the shop without it. Lately, she's been thinking of taking her business on the road and seeing a bit more of Cyrodiil. She fights with a bow poisoned with deadly handmade poisons, and is secretly a member of the Thieves Guild. Ahdarji is her second cousin, but they are not close due to Ahdarji's rather unpleasant views on Argonians. The version of S'dara in my game is currently an NPC who runs the shop and offers a quest to pay for rare ingredients.


><><><><><><><

Jeelia-Tora:


Jeelia-Tora is an Argonian Shaman who got a bit carried away when licking the Hist Trees as a hatchling. Instead of legs and feet/claws, she has a long snake-like tail that she slithers along on. She has recently crossed the border from Blackmarsh, after leaving her tribe to have adventures in Cyrodiil. She brought only her tribal armor and the bow and arrows she made back in Blackmarsh. Jeelia is a kind of jack-of-all-trades, and is thinking about joining up with the Adventuer's Guild in Leyawiin. She is always looking out for herself, but will help her fellow Argonians whenever she can. She isn't overly fond of Imperials, and they are even more distrusting of her than other Argonians because of her coiling tail. For long journeys, she will shapeshift into a crow to fly quickly over long distances. She lives in Mushroom Manor. She came upon it abandoned and a note inside asked an adventurer to look after the place, so she made herself at home.


><><><><><><><

Lucky Otis: 


Lucky Otis is an Imperial who has spent the last several years as a beggar and pickpocket in the Imperial City, but has finally scraped enough gold together to set off out into the world. He's a member of the Thieves Guild and has very sticky fingers. Otis fights with a shortsword and the bits of armor he has managed to cobble together. He's headed to Bravil first, as he hears the guild has a solid presence there and he has to start his adventure somewhere. He plans to set up a little shack for himself near the city, but doesn't have much of a plan beyond that, except to wander the land and help himself to everyone else's riches along the way.


><><><><><><><

Rano Athrys:


Rano Athrys is a young Telvanni Magister, working as an abolitionist from within Great House Telvanni. He values freedom above all, and that includes for those enslaved by his House members. He doesn't go around shouting his views from the rooftops, but rather works with sabotage and sneakiness. Like most Telvanni, he is hungry for magical power, and as long as the other person has a fair chance against him, he has no problem climbing the ladder by violence, as is the way of House Telvanni. He is a conjurer and begins each battle by summoning a daedra to fight by his side. He wears heavily armored robes and uses a two-handed blunt staff as his weapon of choice. When sneaking around behind the other Telvanni's backs, he uses a ring enchanted with invisibility.

><><><><><><><

Morllea:


Morllea is a necromancer who has sought out vampirism to become immortal and immensely powerful. While she wanted eternal life, she didn't want to become a rotting lich as so many other necromancers wish to do. Vampirism was seductive and powerful, and so she sought out the vampire leaders of Cyrodiil and asked to be turned. She works in the darkness to seek more magical power and to learn more of the undead. She is a member of the Arcane University in the Imperial City, but mainly uses her privileges there to hide necromancy tomes where curious Apprentices might find them. She also uses her vampiric stealth abilities to carry out contracts for the Dark Brotherhood.