Monday, January 16, 2023

Playable Suzania Character & Her House

I've decided to release my Suzania character for you guys to download if you want, along with the home I made for her. I've talked about Suzania before, but I'll do a refresher in case you haven't read previous posts or my Meet My Characters post.

Suzania


Suzania's personality is based off of my mom, and since my mom is legally blind, Suzania is blind as well. My mom lost most of her sight due to a genetic eye disease, but Suzania lost her vision when one of her mother's alchemy experiments exploded next to her as a child. Suzania is kind and gentle with most people, but can be blunt if she feels that the situation is stupid or unfair. She will stand up for her friends and herself, and will always follow the rules.

She is a skilled mage and uses her magical ability to "see" the world around her. You can use night eye to simulate this. I stopped doing it when my own vision became bad for different reasons (so far I haven't developed my mom's eye disease, thank God) but it was fun to use for a while. In my roleplay of the character, I imagine that this magical sight lets Suzania sense magical artifacts and trinkets around her more easily than other people, and so she likes to collect them and display them in her house. She is very devoted to the Mages Guild and likes to study and create new spells and enchantments. 






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Shadeleaf Retreat

** Requires Cobl **

Suzania has a home in the West Weald called Shadeleaf Retreat. It is next to Shadeleaf Copse which is where is got its name. The cottage is small but cozy. It has a decent amount of display space because of Suzania's desire to collect magical artifacts. There is also an alchemy lab with both a static alchemy station (activate the large mortar & pestle on the lower shelf) and a COBL grinder (activate the small mortar & pestle on the top shelf). There are plenty of places to sit and a nice comfy bed. There are two little pets inside - a frog by the front door and a butterfly in the bedroom. You can't interact with them, but they look nice and I thought they were a fun touch. The books by the front door are a container, and there are containers at the alchemy station for both potions and soul gems. There are two chests in the bedroom, and multiple containers outside. The house uses a mixture of custom and vanilla textures in the architecture. Whatever texture replacers you have for the Skingrad stone walls, for example, will carry forward onto the house and well. I do this with my houses so that they will blend in with the architecture of the nearby towns. I use some vanilla paintings in the house and recommend a mod called Paintings Variation (linked below) to make them appear as they do in the pictures.

















Required Mods:


Recomended Mods: