Friday, April 8, 2016

Meet My Characters

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I have several Oblivion characters that are permanent fixtures in my game. They all have their own backstories and personalities, and some of them have houses made just for them. The ones without custom homes will get them eventually. I have a few that fight the same way, multiple mages and archers etc, but it's the backstory and personality that makes them so different. I may ignore one for a long time, before playing them like crazy for again after a while. In my mind they all exist in the word together, but of course, in reality, they are sadly in separate save files.

Any characters that are available for download will be linked below their bios, as well as their homes if they have them.

Nova Starshine:


Nova is my main character, and he is based off of me. Both Nova and I are trans men. He has used his vast magical ability to transition. Nova is of unknown elven origin - even he himself does not know where he came from. He is a mage and a scholar, and has dedicated research areas in his home in the West Weald. Although still considered young for an elf, Nova is the Nerevarine and Archmage of both the Vvardenfell and Cyrodiil Mages Guilds, as well as a member of the Archeology Guild (from The Lost Spires mod, which I always have installed). When Nova gets angry, static electricity flies off his body, and may shock anyone too close. He can channel the electricity to form a magical shield around him, which has a very cool visual effect (like a storm atronach). He mainly uses electrical destruction magic, which gets a boost when this static shield is up. He is optimistic and generally cheerful. Nova is a worshipper of Azura. Remodeling Nova's house is my pet project.

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Suzania:


Suzania is a character who, at least in personality, is based off of my mom. My mom is legally blind, so Suzania is blind as well. My mom lost her vision because of a genetic eye disease, but Suzania was blinded by a childhood alchemy accident when one of her mother's potions exploded. Suzania is a very gifted Breton mage and has learned to use her magic to "see" the world around her. She lives in Shadeleaf Retreat, a small cottage near Shadeleaf Copse in the West Weald. Suzania loves to collect magical trinkets, as her magical sight gives her insight into that which others cannot see. She is a Master-Wizard in the Cyrodiil Mages Guild, and works closely on the council with Nova. She is a follower of the Nine Divines and honors Mara especially. Suzania is kind-hearted, but also blunt. While she will never be cruel with her words, she struggles to put up with situations she feels are pointless or wrong.

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Freya Windsinger:


Freya is a Nord warrior and paladin of the Nine Divines. She feels especially close to Mara, and always stops by the Chapel of Mara when in Bravil to talk to Marz and pray at the Alter of the Divines. She is on a holy quest to become the Divine Crusader. Freya wears heavy armor and fights with a shield and longsword. She lives in Mara's Grace Cottage in the West Weald, and adventures and shares her home with Vilja and Kyle Fergus (companions from mods). She and Kyle have recently fallen into a romantic relationship. Freya is warm-hearted, and will risk all to help her friends. She's a bit over-protective of her younger brother, Fjord, but he understands and they are very close.


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Fjord Windsinger:


Fjord is Freya Windsinger's younger brother. He recently left the Imperial Legion to adventure across Cyrodiil. Fjord is easygoing, quick to laugh, and feels a strong need to help anyone in need. He is a new recruit of the Fighters Guild, and a follower of the Nine Divines. While he isn't as devout as Freya, he has a deep connection to Stendarr. He fights in heavy armor and wields a battle axe. The Fjord in my game is currently a companion that adventures along side Nova. The two of them are in a romantic relationship and they share Nova's home. Fjord loves to joke around is is generally a very cheerful and happy person.


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Alice:


Alice is a creation of Sheogorath, a cross between a Hunger Daedra and a Breton woman. As is expected from a creation of the Prince of Madness, she is completely out of her mind. She often hears voices no one else can hear, and is afraid of melting in the rain. Alice says that invisible butterflies lead her on adventures. She fights with her claws, channeling magic through them as she strikes. She is very prone to suddenly changing her mind, and has a hard time staying on topic. She has a home in the Shivering Isles near New Sheoth. 


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S'dara:


S'dara is a Khajiit alchemist who owns an alchemy shop in Leyawiin. She has an enchanted mortar & pestle that summons a full alchemy set when needed, and she never leaves the shop without it. Lately, she's been thinking of taking her business on the road and seeing a bit more of Cyrodiil. She fights with a bow poisoned with deadly handmade poisons, and is secretly a member of the Thieves Guild. Ahdarji is her second cousin, but they are not close due to Ahdarji's rather unpleasant views on Argonians. The version of S'dara in my game is currently an NPC who runs the shop and offers a quest to pay for rare ingredients.


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Jeelia-Tora:


Jeelia-Tora is an Argonian Shaman who got a bit carried away when licking the Hist Trees as a hatchling. Instead of legs and feet/claws, she has a long snake-like tail that she slithers along on. She has recently crossed the border from Blackmarsh, after leaving her tribe to have adventures in Cyrodiil. She brought only her tribal armor and the bow and arrows she made back in Blackmarsh. Jeelia is a kind of jack-of-all-trades, and is thinking about joining up with the Adventuer's Guild in Leyawiin. She is always looking out for herself, but will help her fellow Argonians whenever she can. She isn't overly fond of Imperials, and they are even more distrusting of her than other Argonians because of her coiling tail. For long journeys, she will shapeshift into a crow to fly quickly over long distances. She lives in Mushroom Manor. She came upon it abandoned and a note inside asked an adventurer to look after the place, so she made herself at home.


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Lucky Otis: 


Lucky Otis is an Imperial who has spent the last several years as a beggar and pickpocket in the Imperial City, but has finally scraped enough gold together to set off out into the world. He's a member of the Thieves Guild and has very sticky fingers. Otis fights with a shortsword and the bits of armor he has managed to cobble together. He's headed to Bravil first, as he hears the guild has a solid presence there and he has to start his adventure somewhere. He plans to set up a little shack for himself near the city, but doesn't have much of a plan beyond that, except to wander the land and help himself to everyone else's riches along the way.


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Rano Athrys:


Rano Athrys is a young Telvanni Magister, working as an abolitionist from within Great House Telvanni. He values freedom above all, and that includes for those enslaved by his House members. He doesn't go around shouting his views from the rooftops, but rather works with sabotage and sneakiness. Like most Telvanni, he is hungry for magical power, and as long as the other person has a fair chance against him, he has no problem climbing the ladder by violence, as is the way of House Telvanni. He is a conjurer and begins each battle by summoning a daedra to fight by his side. He wears heavily armored robes and uses a two-handed blunt staff as his weapon of choice. When sneaking around behind the other Telvanni's backs, he uses a ring enchanted with invisibility.

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Morllea:


Morllea is a necromancer who has sought out vampirism to become immortal and immensely powerful. While she wanted eternal life, she didn't want to become a rotting lich as so many other necromancers wish to do. Vampirism was seductive and powerful, and so she sought out the vampire leaders of Cyrodiil and asked to be turned. She works in the darkness to seek more magical power and to learn more of the undead. She is a member of the Arcane University in the Imperial City, but mainly uses her privileges there to hide necromancy tomes where curious Apprentices might find them. She also uses her vampiric stealth abilities to carry out contracts for the Dark Brotherhood.

S'Dara's Cauldron WIP - Race, Home, and Roleplay

I'm working on a mod that will add a custom Khajiit race (same as vanilla, but prettier), a player home, and the chance to become a traveling alchemy merchant.

So, originally I just made an alchemy shop with a Khajiit shopkeeper named S'Dara. Then I made S'Dara into one of my permanent characters. But the shop was still there, and it was hers after all. So now I'm working on making the shop into a cozy home/shop. The shop part isn't functional, but I want to keep it a shop for roleplay. Eventually, I plan to figure out how to script everything so that S'Dara can sell custom potions from the shop to people around Cyrodiil through dialog.

Some of the Potion Bottles:


I've also spent all evening and night working on custom clothes for S'Dara. They of course have the Khajiit paws instead of boots. There is a wig that will give her brown dreadlocks, an alchemy themed outfit, a hood, and two amulets. There is a version of the wig with goggles on her head, and a version of the hood in which she's wearing the goggles. (I didn't get a screenshot of that one....)

One of the amulets has a jar of fire salts around her neck, and the other has a potion. Both have a second necklace that's an odd sort of creature face. I like it.

Outfit Bits:





I hope this preview peaks your interest, because I've been working on this for going on two days straight, and I'm proud of what I've got done so far. I didn't include pictures of the interior because it is still pretty bare. Also, I will do a bit more landscaping, so don't be discouraged by the sad row of lavender. It will get better.

Let me know what you think, and if you have any suggestions or ideas.

Thursday, April 7, 2016

Multi-Mod Update

A few of my older mods are in need of an update, so I thought I'd do it all in one post and save time and what little is left of my sanity.

Traveler's Armor:

I have come across some much better Khajiit paws sense releasing this mod, and it has been updated accordingly. The original post now has the updated file as well.





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Ranger's Armor:

Again, the Khajiit paws thing, and again, the original post has the updated file too.




Saturday, April 2, 2016

Morning Glory Resource

In the process of redecorating Luna's house, I ended up making some very nice morning glories. I figured other people might also enjoy some high quality flowers in their mods, so I put them up on the Nexus as a modder's resource. And now I'm linking you all from here. Have some flowers, it's spring now!





An Example:



Friday, April 1, 2016

Luna's Story - Caught In The Hunt

Luna – Caught In The Hunt

Luna arrived in Bravil in the early afternoon, briefly wondering if there was a Daedric Prince of the Weather that they could thank, as it was a lovely sunny day. The last time they visited Bravil, it had rained for three days straight, and holing up in the Mage's Guild lobby had been the only logical thing to do: a bit of alchemy, a bit of chatter, and as dry as you can get in Bravil. So today's sunshine was very much appreciated by the young mage as they walked into town.


They quickly took a left turn into the nicer of the two inns, and bought a bed for the night from Gilgondorin, who grumpily accepted their payment of 20 gold before going back to wiping the bar. Luna bought a drink took a seat in the corner. Alarmingly, the talk around the tavern was that a local man had gone missing, according to his wife. Luna joined the conversation at this point, asking where to find her.


"Yeah, Ursanne Loche.... You'll probably have the best luck looking in the chapel. I guess she's got a bit more to pray about than most right now," Gilgondorin said, looking over his shoulder at Luna while gathering empty tankards from around the room. Luna left a tip on the bar and headed to the chapel.

Just as Gilgondorin said, Ursanne was reading in the front pew with a forlorn look on her face. Luna supposed they must look like an adventurer, because as they approached the woman, Ursanne called out to them with a quiet, "Excuse me," leaning toward Luna as they drew near.


"Are you Ursanne Loche?" Luna asked. She nodded and Luna followed up with a gentle smile and the words, "I hear that you're in a bit of trouble? Can I help?"

Ursanne explained that her husband Aleron had been missing sense the previous morning when he had gone to see an Orc usurer about some money he owed. It was apparently quite a lot of money, and the Orc, Kurdan gro-Dragol, was apparently not very pleasant. Ursanne feared for her husband's life, and so Luna put a steady hand over the distressed woman's trembling one and told her not to worry. Luna headed to the Lonely Suitor Lodge to speak with Kurdan.

They found him upstairs in the inn, shooting very unfriendly looks at anyone who drew too close. Luna, however, wasn't daunted and walked up to him with determination. After a bit of threatening and a lot of rudeness from Kurdan, they came to the conclusion that Kurdan wasn't going to help them unless they went along with whatever scheme he had going on. For whatever reason, he wanted Luna to take a boat to Fort Grief Island and retrieve a large battleaxe, The Axe of Dragol, from inside the keep. Considering that Kurdan was wearing full armor and already had a very large sword on his back, Luna felt that something was off about his story, but went along with it, as it seemed to the the only way to find Aleron.


"Sure mate," they said, nodding to the brutish Orc, "I'll get your axe, but Aleron had better be alright when I get back."

"Just get it. Then we'll talk," he practically growled. "There's a boat behind the magic shop. It's a little leaky, but it should get you there and back. Get going."

Luna climbed into the boat docked behind A Warlock's Luck and started rowing. After what seemed like forever, they made it to the island and looked up at the decrepit fort. They opened the gate and walked through, only to have it slam shut behind them. Not knowing what else to do, Luna headed toward the fort, and came face to face with Aleron Loche. He looked exhausted, so Luna's first question was simply, "Are you alright?"



Aleron explained that he had been here sense yesterday, when Kurdan sent him here after the axe, and that in fact, there never was an axe to begin with. Kurdan just used the axe story to lure people out to the fort, where they were trapped. Kurdan had a rather disturbing business practice of accepting money from people to come here and hunt living human prey. He called it The Hunter's Run, and the only way out was to venture inside the fort, kill the hunters, and collect the keys they carried. Unable to fight, Aleron had been stuck here, hoping that a more able-bodied adventurer would show up and make a rescue.

Luna steeled themselves and headed down into The Hunter's Run, lightning magic dancing across their fingertips. The first hunter was just inside the fort, and he fell quickly to Luna's spells. The second, a bit further in was no different. The third hunter was a bit more difficult, an angry Orc clad in daedric armor, but he too perished with lightning coursing through his body. 





After collecting all three keys, Luna headed back out to give Aleron the good news, but upon stepping out of the fort, they witnessed the sad sight of Aleron falling to the ground, as Kurdan slashed him through with his sword. Luna rushed forward, and as the two circled each other, Kurdan with his sword at the ready and Luna's hands raised and crackling with electricity, Kurdan told them that he had never planned to let either of them escape. Luna and Aleron had been sent here to die, and with that knowledge, Luna lunged forward and shoved their lightning covered palm directly into Kurdan's chest. He didn't fall immediately, but a few more shocking blows had him lying dead at Luna's feet.


They took a moment to tend to Aleron's body, folding his hands across his chest and calling upon Azura to guide his spirit. Wiping tears from their eyes, Luna got up and headed back to give Ursanne the sad news. "How do you just tell someone that she's just become a widow?" Luna mumbled miserably, clambering back into the small boat. They sighed and started rowing back to Bravil.

Upon arriving back in town, Luna asked a nearby guard where the Loches lived, and then made their way to the second story shack a short walk away. Climbing the stairs, Luna went over their words again and again, trying to find the best way to break the horrible news to Ursanne. 


When Luna walked in, Ursanne could tell by their face that something was wrong, and Luna had to explain what they wished had never happened, and then held the older woman as she cried on their shoulder. Ursanne wanted to pay Luna for what they had done, but Luna felt that they had done nothing worthy of payment. Aleron was dead outside the fort, instead of standing there next to his wife, and so Luna gave her a comforting hug and made their way back outside.

It was raining now, which seemed fitting. Luna pulled their hood tightly around their face and headed to the shops, desperate to find a happy moment in the sad day. They made their way over to A Warlock's Luck and stepped into the warm and relatively dry interior. Luna chatted with the shopkeeper, Ungarion, an acquaintance through the mages guild, telling him the sad news of Aleron and gossiping briefly about the rest of Bravil.




Luna asked if he had any items of particular interest for an adventuring mage. Ungarion reached under the counter and pulled out a small box. Opening it revealed a rather plain looking ring, but upon closer inspection, Luna could see the glimmer of an enchantment on it's surface. “What does it do?” they asked.

"Well, it came to me from another traveling adventurer," Ungarion said with a smile. "He said he found it in an Ayleid ruin nearby, but had no use for it. Upon inspecting the ring, I could see how it would have little use to the heavily armored Nord, but knew a mage such as yourself might find it quite a bit more useful." His smile turned a bit darker and more mischievous as he said, "But be careful with it. It's enchantment isn't entirely pleasant. It strengthens your magicka, but weakens you physically."

Luna pulled their coin purse from their waist and found themself the proud owner of a new, slightly cursed ring. "At least that's one happy ending...." Luna said, slipping the ring on and heading back outside.

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Author's note: I know that the ending may seem kind of, "What the fuck? They just decided to go shopping?" But I didn't want to end it on a completely sad note and leave everyone feeling all bummed out after reading, so I just added a bit of what happened after I did the quest. And if anyone is wondering about the use of they pronouns: Luna is nonbinary, I am nonbinary, and we both use they/them/theirs for our pronouns.

Let me know how you liked the story please, but be kind. I am a very sensitive person. I stopped writing for quite a while after I received some not so nice criticism of my early Luna stories, which is why they get partway through the Mages Guild recommendations, and then there's nothing for a long time. So basically, let me know what you think, but be gentle. :)